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We searched for a combination of materials and how to apply them for the sound of the equipment. “I mixed various kinds of sand so to get good footsteps.
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In the Nintendo blog, he explains the many different types of footsteps. Wakai recorded over 10,000 different sounds for the game.
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While audio cues for sound effects in the Zelda series traditionally have had a very lo-fi electronic feel, BOTW uses fully orchestrated, live-performed instruments, investing the user with the feeling of watching a live performance. Longtime composer and sound supervisor Hajime Wakai oversaw the sound of BOTW. Big, sweeping orchestral soundtracks like these are saving symphony orchestras, according to the Wall Street Journal. Shards of stories are told through musical sequences sung by Kass, dispersing exposition about the world and clues to the puzzles the user must solve.Īll told, The Legend of Zelda Soundtrack has about 211 songs! Dedicated players can easily invest hundreds of hours into an open-world RPG, so diversifying the music is vital to keeping players engaged and preventing the game from feeling repetitive. In the Korok Forest, when entering uncharted territory, the user hears an eerie tune that gradually increases in volume until the user is transported back to the start of the forest, as demonstrated in this video: Music changes by location and by time of day, as demonstrated by the Gerudo Town Day and Night songs. The first time the player hears these songs come on, it is scary and immediately invests you with a bombastic sense of imminent danger. In BOTW, music is used to delineate location, themes, characters, and even special enemies! While the combat theme plays fighting most baddies, anyone who has played BOTW will recognize the infamous Guardian Theme and of course the Hinox Theme. In music, this technique is called a leitmotif: a recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation. Music has always been used to give the user feedback regarding the setting- Dungeon Theme, which plays when Link is in a dungeon level. Nintendo has always dedicated a large amount of time and care to the music of Zelda, but with BOTW, they’ve taken things to the next level.Īcute Zelda-philes will recognize the integration of electronic and orchestral instrumentation as innovative to the franchise. Nintendo composer Koji Kondo initially intended to use Maurice Ravel’s Bolero as the theme music for the original Legend of Zelda in 1985, but upon learning the copyright was intact, he composed the legendary “Zelda Theme”. Here is our review and breakdown of what makes the audio of BOTW so special: As with every element of the game, Nintendo has taken Zelda’s audio to a new level with Breath of the Wild. 31 years and over 18 iterations later, Nintendo released The Legend of Zelda: Breath of the Wild for Nintendo Switch to widespread critical acclaim- many publications have declared BOTW to be among the greatest games ever created.Īs any game designer knows, audio is vital to providing an audience with feedback.